Saturday, September 27, 2014

Destiny

Well I'm back for now, lets see how long that lasts huh? Anyway I truly had no intention of picking up Destiny, but I'm not one for being left out of fads. And that's what Destiny is by the end of the year the game will be most likely forgotten. Its going to be truly hard to review as there's little positive to say about the game, yet it's still been fun. Well I'm going to give it my best shot anyway.

Release: September 9, 2014 Platforms: Xbox One, Xbox 360,  PS3, PS4


Story: Ah straight away with the hard parts. Well anyway Destiny has you start out being brought back to life ,by Ghost your ally throughout the game, after you've spent an undetermined amount of time dead by the the hands of...who knows? From there you do your damnedest to commit genocide to every other sentient species out there, on the orders of some random chick, who may or may not be the traveler. Either way when you look at the story objectively its pretty weak.

Gameplay: Reminiscent of both Borderlands and Halo. Lots of jumping, Loot farming, and powers. The Gun play is definitely like that of Borderlands with guns that have many strengths and shortfalls.Melee being as useful if not slightly overpowered is definitely a remnant of Bungies Halo days. Other things like the physics on the players speeders and even the way some of the enemies move are also Halo hold-outs.

Graphics: Destiny is a pretty game as it should be, but the way that Destiny is pretty didn't really require the power of next gen. The Graphics are fairly cartoony with lost of bright colors and outlandish elements. So yes its a pretty game but it wasn't trying to be the next crysis either

What they did well:

Soundtrack: The soundtrack was never a concern as it was made by the incredibly talented Martin O'Donnell. It's easily the most successful aspect of the game. and despite that he was let go of the studio.

Graphics: I realize that I may have seemed harsh on the graphics above, so to clarify Destiny has some fantastic backdrops. The Final mission despite being ultimately Anti-climactic has a moment early on when you can see the massive garden in which your to be fighting through. There's not a time I play through the mission and I don't stop and look.

What could have been better:

Loot: Its become fairly infamous by this point but Destiny's loot system is well confusing to say the least. You collect engrams which can contain weapons and armor, and they are color coded by rarity. The rarity going from Whit-Green-Blue-Purple-Orange. Orange being refered to as exotic can only be obtained through an extremely lucky purple or through other special means. Purple engrams are the most rare engram to come across and yet that doesn't mean they are going to be purple or even orange, no they have a (FAIRLY LARGE) chance of becoming blue. thankfully Bungie will be fixing this.

Voice acting: Peter "Why did I take this job?" Dinklage voices Ghost your companion throughout the game and thanks to Bungies artistic direction come off sounding like he's losing more of his soul with each line. Not to mention all the other wasted voice talent that went to NPC's you rarely see.

Story: Remember my description of the story above? Its really that bad, there's likely less than ten cutscenes throughout the entire game. Bungie dropped players into a new world and simply expected them to know all its intricacies beforehand

Multiplayer(PVP): Perhaps I'm more harsh on it because Bungie made Halo which had a great multiplayer. The mulitplayer while occasionally fun has devolved rapidly into a contest of 2 weapons, Fusion rifle(mid range railgun) and Shotgun. The reason is most of the maps are small enough that you rarely need anything with more range, in the few instances you do it's Auto rifles, as Scout rifles, Pulse rifles, and even Sniper rifles are simply outmatched entirely by Auto rifles at any range, again another thing slated for fixing thankfully.

Overall : 6/10

Afterword: Destiny is a game with many flaws but even with all said and done its still fun, and if theres a developer with the ability to turn things around post launch its Bungie. Though like I said I'm not sure the game has enough content as is to keep people playing even after big releases like Call of duty, Halo master cheif collection, Assassins creed, and many more.

Monday, September 1, 2014

Still Quiet on the gamefront

Well September is finally here and that means we'll finally see some new games releasing. Most would assume I'm talking Destiny, but they'd be wrong. Even through the depths of boredom I'm still not even considering it. Destiny is Bungie's folly, they followed down Borderlands trail far too closely. I can't not see it as Borderlands with much less charm. You could make the argument that it has PvP multiplayer but the problem is that isn't really balanced. Games like Call of duty, Battlefield, even Bungies own Halo show how to balance there games. A high level player should only have a skill advantage over lower level players, not a weapon or stat advantage.

But enough about my dislike of Destiny. My september month is looking like Naruto UNSR and LOTR Shadow of Mordor. I haven't missed a Naruto game this generation I don't plan to start now. As for Shadow of Mordor I'm still slightly skeptical  it looks pretty good but I can see how it could end up just being a generic action game too. I'm hoping for a Demo but it seems unlikely now. Oh right almost forgot Minecraft Xbox 1 is coming out soon too so I'll also be playing that.

As for what I've been up too in the meantime. I've been playing through the Mass effect trilogy again. I've made it through the first and have moved on to the second. I forgot how good the second game was. Still I have another playthough to go through after I finish the third I'm heading back to the first on Insanity. That'll be fun since the First is definitely the hardest of the 3.

Anyway that about sums up my plans and post too show I'm not dead.  To anyone who's given me a chance and read these thanks.

Sunday, August 10, 2014

Summer Game Drought

Ah the great game drought every year we gamers experience this great tragedy. Where there are no new games released and as such no new games to review. Though I do apologize I probably could've written about something during this time. I do still plan on reviewing here and there I just need material to write about. Not much of interest out of any game conventions lately.

Oh Summer Game drought
Why do you fall upon us
We really need fall

The only thing new in the last few months I've played of note is the new CoD: Ghosts DLC which is actually filled with a few good maps just unfortunately placed into a really bad game. So while I can't say the DLC is bad the game its for is bad. I'm just waiting for Minecraft Xbox one Edition to hold me over until Smash bros 3DS. So hopefully I'll review the new version of Minecraft soon. Anyway that's just my small update to let anyone reading know this blog isn't dead.


Sunday, June 1, 2014

Haiku Update

Sleep is for the weak
I will write Haiku instead
Or not, I don't know

Maybe not Haiku
but just really short poems
Naw that's really lame

I should make top ten
But i'm out of ideas
but what can I do?

Still thinking about
Writing a new short story
Scraping out ideas

Trying to avoid
copying other stories
surprisingly hard

Have less time to write
and less time for brainstorming
makes updating hard

Also less games out
Nothing to review right now
Maybe one or two

Might do Post E3
If the hype is real enough
Hope the leaks are true

Just had an idea
Might still make the top ten list
I thought of something

I'll combine ideas
And make a pre-E3 list
About my top hopes

I think that does it
I will write that some time soon
That is all for now

Thursday, May 29, 2014

Metal Gear Solid V: Ground Zeroes

Released: March 18,2014 /// Consoles: Xbox 360, Xbox One, PS3, PS4

Story: MGS:V's story picks up after the events of MGS: Peace Walker. After they received word that Paz, who betrayed Big Boss at the end of Peace Walker was still alive Chico went to go and attempt to retrieve her only to e captured and face torture himself. Using both Chico and Paz as bait Skullface summons Big Boss to camp omega.

Gameplay: MGS:V's gameplay is similar to previous games specifically Peace walker but vastly improved. Theres stilll a heavy emphasis on stealth and Non-lethal tactics.

Graphics: The game looks fantastic the attention to detail is one of the things that made the game really stand out. The main story mission where every thing is rain soaked is a shining example.
What they did well:

Story: Some people claim MGS' story is complicated or ridiculous but Ground Zeroes is despite its length good addition to the franchise.

Variety: The game offers a lot of variety through its assorted missions not just the games base challenges but small touches like enemies changing position mid game or Unlocking trials does add a lot of length to the game.

Soundtrack: MGS has always done a good job making its soundtrack impactful. GZ is no exception. Here's to you really stands out among the the horrible actions its set to throughout the game.

What could have been better:

Length: Even though additional missions and trial increase the games length its still a remarkably shot game. The main mission can be completed in just a few minutes.

Voice acting: I'm not saying Keifer Sutherland is bad, in fact he does a great job, but the point is, there was no reason to replace David Hayter as the voice of snake.


Overall : 7.8/10

Tuesday, May 13, 2014

Not every game needs to be competitive

I'm writing this to get my thoughts out on the massive loss of steam that hit this years first triple A title. I'm talking about Titanfall of course. Now as I said before about Titanfall I think its a fantastic game. That hasn't changed the core gameplay hasn't changed so its still the game I gave a 9/10. I still stand by that. Unfortunately I have to say that times have changed for the game, after a matchmaking update I could no longer bring myself to play the game and I'll explain why.

In a bid to make the game more 'competitive' a new matchmaking system was introduced bringing with it a change from the Call of duty style speed focused matchmaking to a new skill based one.

MLG ANAHEIM HERE WE COME!1!!
What does that mean?

To put simply before when you entered match making you'd be paired with other players randomly just to get into a match as fast as possible. After the update however it takes the time to find others of near equal skill according to some algorithms based on a multitude of factors.

So am I complaining about matchmaking times?

No.

My problem is , and I believe I've complained about Trueskill based matchmaking before, how the competitive ideology doesn't take in the idea that some people just want to play for fun. To be fair I've brought plenty of my issues upon myself as I do set a high bar in the trueskill department. I rarely do anything less than above average in most games I play. Now for Titanfall I suppose I truly screwed myself by having a 7.0 K/D, which to non gamers or just not shooter fans think if a 1.0 K/D is average i'm 7x better than an average player so to speak.

Now you may be thinking well if your so good why would you be upset at a more competitive approach?
Well to answer that I'd have to say I got that without trying I just played like normal against whoever I faced I rarely faced anyone in even a close caliber to myself. Now I don't mind a challenge here and there but matching a whole team of people of equal skill to face me? That I take issue with. Especially as a solo player I rarely have the teamwork required to overcome such odds. So a system where I can no longer rely only on myself is just not what I want.

That's what finally lead to my decision to sell the game. I didn't want to, but by switching to a more competitive style of gameplay they essentially sucked all of the fun out of the game. Normally this is about where I'd mention this is just my opinion, but as the hype and online community has massively dwindled already it would seem i'm not the only one who feels this way. Titanfall fell into a trap because Respawn seemingly never heard the saying "If it ain't broke don't fix it"

I suppose I should be used to it though as this isn't the first time this has happened. though the last time it wasn't even supposed to be a competitive setting. I'm talking about Mass effect 3's multiplayer. Now again I gave it some praise before on here too. In this case it wasn't a random change the community banded together to pressure Bioware into running their initially fun Multiplayer into the ground. Bioware made changes based on community input and thanks to that most classes were Nerfed into a state of near uselessness. The enemies on the other hand were buffed to near invincibility. Its one thing to make harder difficulties for those who wanted them but forcing them on everyone as a whole is what inevitably chased most people away.
At least I didn't mention the ending.........shit

Both of these games attempted to up the competitive ante and fell apart needlessly. Both were great on launch an just fell apart over time thanks to unnecessary changes to appeal more to certain crowds. Not every game needs to make it to MLG tournaments or push difficulty to ridiculous levels to be good. Sometimes its best to just leave the game to be fun rather than challenging.


Monday, May 5, 2014

One games gameplay meets another's universe


I'm trying to mix things up so not a list or a review just some cool ideas. I think every one has had a what if these crossed over idea whether it be Movies, Television shows, or in my case video games. I've thought up 5 what if  crossover scenarios that I believe could be completely plausible. Of course we'll likely never see any of them actually made because things aren't that simple. Still without further ado my five crossover ideas.

Halo / Dead Space


Now in Halo your generally filling the shoes of super solider Master Chief, who can stop entire armies essentially single handedly. In Halo ODST we were brought down into the shoes of an ODST who are Halo's equivalent to Seal team 6. We've always seen the UNSC grunts we know they're there but have you ever thought about how awful the entire series of conflict must be to the regular soldiers? They don't get advanced armors, weapons, or gear like the Spartans or ODST. They are also vulnerable to Halos Parasite race the Flood. The flood are scary enough behind Armor imagine if they had the upper hand? Like the necromorphs do in Dead space. Imagine walking through a building and if even a spore flood gets the drop on you your dead?
Here to set the mood


So that's the premise for my first idea. The Game would take place between Halo 2 and 3. Your a marine sent to assist a Colony against an attack presumably the Covenant. When your ship arrives the Covenant are quickly retreating, which is highly unusual. Chasing them isn't your priority though, its checking the colony for any survivors. Your team is dispatched to the surface where you quickly find out why the covenant were retreating. After confirming flood presence your team is quickly picked off. Your Evac isn't possible so you are left to fight their way through the dead colony to a new evac zone.

The second course of the game or sequel would have your ship emerge from slipspace only to find itself on a collision course with High Charity the covenants former home, now fully taken over by the Flood and hurtling through space towards earth. Your only option is to try and find an escape route off the ship before you die.

Fallout / LA Noire


Fallout is an open world game where you traverse the remnants of a post apocalyptic alternate reality America. In Fallout's world technology greatly surpassed our own but culture was stuck at the 1920-1930's level. The only time we get to see or here about Pre-nuked america in Fallout is through occasional flashbacks or in written/recorded logs scattered though out the game. Where you can find out some details like how the tensions were rising before the attack and some minor details like recent technology. Of course we get to see many things left over from before like car designs and robots but we never got to see things at their prime. we've never seen a living version of Fallout's world.



That is until we get an open world L.A. Noire style game set in D.C. before it was known as the capitol wasteland. Cars and people still moving along, going about there days not knowing their end was approaching. You'd play a federal agent tracking possible chinese militants hoping to stop whatever they are planning, of course like Halo Reach, from the beginning you know the end. But you'd get to explore the entirety of the Fallout 3 map before it was reduced to ruins. You'd get to hear the anti-communist propaganda, the liberation of Anchorage, the rise of Vault-tec, Nuka cola, and other corporations before the bombs fell and stopped time in the fallout universe.

Fable / Dark souls


So if your like me you though Fable 3 was awful and did way too much to hold your hand. You felt the game was lacking any real challenge. Even Fable 2 was incredibly easy but at least that had a decent story and world. Now what happens when you match a colorful and often humorous world with a gruelingly hard combat system and much more in depth equipment system?

so maybe fable wasn't always sunshine and rainbows

I'd imagine something pretty awesome. Both games would finish each other getting rid of Fables ridiculously low difficulty level and Dark soul's ridiculously drab setting. The game would predate Fable one at the founding of the Hero's guild. Albion is in chaos there is hardly a place that could be considered safe with nothing to cut them back Albion's traditional enemies are much stronger and more vicious. Using an artifact that would later be destroyed and forgotten, The hero's must sacrifice something precious to obtain pseudo immortality. However if they are slain in battle they will return much weaker and their obtained exp will be lost. The goal of the game is to tame the land and establish the Hero's guild.

Mass Effect / Battlefield


This is the only one i'm writing about with multiplayer in the forefront of my idea. I was originally going to say Call of duty instead of Battlefield but I think Battlefield's class system would work out much better. Not to mention the vehicular combat could be interesting as we've only seen a few of Mass effect vehicles. The teams would be N7 Vs. Cerberus else of course players would be limited to humanoid size characters for balance reasons. The game would be in Mass Effects universe but using Battlefields engine to allow destructible environments.  The maps and weapons would be based around those from the Trilogy.
The Biotic/Tech powers would be the biggest difference maker to conventional gameplay though. Many might have to not make it for balance reasons. Imagine using Tech armor to gain a slight advantage in combat or closing the distance with a biotic charge?

Is this picture from Mass Effect or Battlefield?


I don't know about story mode though, I honestly don't see when this could fit in. Possibly between ME 2/3?
It could focus on a campaign to stop the Illusive man and Cerberus' plans. It could be interesting to see a more combat focus take on the Mass effect universe. even still its actually the most plausible idea on this list considering both series are EA.

Gears of war / Last of Us 


Speaking of plausible it needs to get thrown out the window for this idea. So through out Gears we play Marcus Fenix and Delta squad as they fight back the Locust invaders. Even though the Cog are already at the losing end of the battle when we're introduced they're still a trained army with years worth of combat intel. But what about those civilians and non Cog militia types called the Stranded we see here and there?
How have they managed to survive an enemy that's crippled their entire planets military/government? Whats it like for those who abruptly have to move through a hostile landscape?

How/why did people live on this planet before the locust came anyway? This had to be an issue...



That's where this game takes place. Your a stranded who's settlement gets overrun by the locust you have to make it to another settlement or die trying. of course this wouldn't be much Last of us unless you had a companion. You have to escort the Daughter of a friend who's last wish was for you to get her to safety. Without food, weapons, and shelter you must make it across Sera's harsh landscape. Along the way you'll have to avoid locust patrols, Kryll, and avoid dangerous weather like Razor hail.