Tuesday, May 13, 2014

Not every game needs to be competitive

I'm writing this to get my thoughts out on the massive loss of steam that hit this years first triple A title. I'm talking about Titanfall of course. Now as I said before about Titanfall I think its a fantastic game. That hasn't changed the core gameplay hasn't changed so its still the game I gave a 9/10. I still stand by that. Unfortunately I have to say that times have changed for the game, after a matchmaking update I could no longer bring myself to play the game and I'll explain why.

In a bid to make the game more 'competitive' a new matchmaking system was introduced bringing with it a change from the Call of duty style speed focused matchmaking to a new skill based one.

MLG ANAHEIM HERE WE COME!1!!
What does that mean?

To put simply before when you entered match making you'd be paired with other players randomly just to get into a match as fast as possible. After the update however it takes the time to find others of near equal skill according to some algorithms based on a multitude of factors.

So am I complaining about matchmaking times?

No.

My problem is , and I believe I've complained about Trueskill based matchmaking before, how the competitive ideology doesn't take in the idea that some people just want to play for fun. To be fair I've brought plenty of my issues upon myself as I do set a high bar in the trueskill department. I rarely do anything less than above average in most games I play. Now for Titanfall I suppose I truly screwed myself by having a 7.0 K/D, which to non gamers or just not shooter fans think if a 1.0 K/D is average i'm 7x better than an average player so to speak.

Now you may be thinking well if your so good why would you be upset at a more competitive approach?
Well to answer that I'd have to say I got that without trying I just played like normal against whoever I faced I rarely faced anyone in even a close caliber to myself. Now I don't mind a challenge here and there but matching a whole team of people of equal skill to face me? That I take issue with. Especially as a solo player I rarely have the teamwork required to overcome such odds. So a system where I can no longer rely only on myself is just not what I want.

That's what finally lead to my decision to sell the game. I didn't want to, but by switching to a more competitive style of gameplay they essentially sucked all of the fun out of the game. Normally this is about where I'd mention this is just my opinion, but as the hype and online community has massively dwindled already it would seem i'm not the only one who feels this way. Titanfall fell into a trap because Respawn seemingly never heard the saying "If it ain't broke don't fix it"

I suppose I should be used to it though as this isn't the first time this has happened. though the last time it wasn't even supposed to be a competitive setting. I'm talking about Mass effect 3's multiplayer. Now again I gave it some praise before on here too. In this case it wasn't a random change the community banded together to pressure Bioware into running their initially fun Multiplayer into the ground. Bioware made changes based on community input and thanks to that most classes were Nerfed into a state of near uselessness. The enemies on the other hand were buffed to near invincibility. Its one thing to make harder difficulties for those who wanted them but forcing them on everyone as a whole is what inevitably chased most people away.
At least I didn't mention the ending.........shit

Both of these games attempted to up the competitive ante and fell apart needlessly. Both were great on launch an just fell apart over time thanks to unnecessary changes to appeal more to certain crowds. Not every game needs to make it to MLG tournaments or push difficulty to ridiculous levels to be good. Sometimes its best to just leave the game to be fun rather than challenging.


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