Release: September 9, 2014 Platforms: Xbox One, Xbox 360, PS3, PS4 |
Story: Ah straight away with the hard parts. Well anyway Destiny has you start out being brought back to life ,by Ghost your ally throughout the game, after you've spent an undetermined amount of time dead by the the hands of...who knows? From there you do your damnedest to commit genocide to every other sentient species out there, on the orders of some random chick, who may or may not be the traveler. Either way when you look at the story objectively its pretty weak.
Gameplay: Reminiscent of both Borderlands and Halo. Lots of jumping, Loot farming, and powers. The Gun play is definitely like that of Borderlands with guns that have many strengths and shortfalls.Melee being as useful if not slightly overpowered is definitely a remnant of Bungies Halo days. Other things like the physics on the players speeders and even the way some of the enemies move are also Halo hold-outs.
Graphics: Destiny is a pretty game as it should be, but the way that Destiny is pretty didn't really require the power of next gen. The Graphics are fairly cartoony with lost of bright colors and outlandish elements. So yes its a pretty game but it wasn't trying to be the next crysis either
What they did well:
Soundtrack: The soundtrack was never a concern as it was made by the incredibly talented Martin O'Donnell. It's easily the most successful aspect of the game. and despite that he was let go of the studio.
Graphics: I realize that I may have seemed harsh on the graphics above, so to clarify Destiny has some fantastic backdrops. The Final mission despite being ultimately Anti-climactic has a moment early on when you can see the massive garden in which your to be fighting through. There's not a time I play through the mission and I don't stop and look.
Soundtrack: The soundtrack was never a concern as it was made by the incredibly talented Martin O'Donnell. It's easily the most successful aspect of the game. and despite that he was let go of the studio.
Graphics: I realize that I may have seemed harsh on the graphics above, so to clarify Destiny has some fantastic backdrops. The Final mission despite being ultimately Anti-climactic has a moment early on when you can see the massive garden in which your to be fighting through. There's not a time I play through the mission and I don't stop and look.
What could have been better:
Loot: Its become fairly infamous by this point but Destiny's loot system is well confusing to say the least. You collect engrams which can contain weapons and armor, and they are color coded by rarity. The rarity going from Whit-Green-Blue-Purple-Orange. Orange being refered to as exotic can only be obtained through an extremely lucky purple or through other special means. Purple engrams are the most rare engram to come across and yet that doesn't mean they are going to be purple or even orange, no they have a (FAIRLY LARGE) chance of becoming blue. thankfully Bungie will be fixing this.
Voice acting: Peter "Why did I take this job?" Dinklage voices Ghost your companion throughout the game and thanks to Bungies artistic direction come off sounding like he's losing more of his soul with each line. Not to mention all the other wasted voice talent that went to NPC's you rarely see.
Story: Remember my description of the story above? Its really that bad, there's likely less than ten cutscenes throughout the entire game. Bungie dropped players into a new world and simply expected them to know all its intricacies beforehand
Afterword: Destiny is a game with many flaws but even with all said and done its still fun, and if theres a developer with the ability to turn things around post launch its Bungie. Though like I said I'm not sure the game has enough content as is to keep people playing even after big releases like Call of duty, Halo master cheif collection, Assassins creed, and many more.
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