Wednesday, February 21, 2018

Best CoD zombies maps



16: Five (Black ops 1)




15: Call of the dead (Black ops 1) 



14: Shangri La (Black ops 1)


13: Tranzit (Black ops 2)

12: Moon (Black ops 1)



11: Nacht der Untoten (World at war)


10: Verrückt  (World at war)


9: Ascension (Black ops 1)


8: Die Rise (Black ops 2)


7: Shi no numa (World at war)

6: Mob of the dead (Black ops 2)



5: Buried (Black ops 2)


4: Nuketown (Black ops 2)


3:Origins (Black ops 2)


2: Kino der Toten (Black ops 1)

1: Der Riese (World at war)





Tuesday, February 20, 2018

Monster Hunter World

Release: January 26, 2018  Platforms:PlayStation 4, Xbox One, PC(eventually)

Story: You are a hunter being sent to investigate an island that attracts elder dragons to it. You goal is to figure out why they are attracted to it. This is the plan until one of the dragons your hunting wrecks your ship and you need to go put it down. This leads to you going on a quest to kill whats essentially Godzilla before he can kill himself. You also don't actually kill this monster either you just bully him until he gets sad and leaves, that's what he gets for messing with your boat.

Gameplay: Going into detail about every possible play style would take quite some doing and I will go into a few below. The basic break down is you take a quest or bounty to kill a monster or 3. Each monster has various strengths and weakness' and movesets. Each is essentially a boss fight with differing moves or environmental factors to take into account.

Graphics: This game is very pretty especially given its predecessors being locked to lower hardware or handhelds for so long. I was really impressed when I switched from framerate mode to graphics mode to run it in 4k. As a side note not honestly to much difference in performance between the modes I would recommend running in graphics setting with that being the case.

What they did well:

Monster variety: They did a good job creating a really varied cast of monsters with vastly different fight styles. Some are smaller more nimble others are large and tanky, yet others still turn into B-52 bombers. There isn't any monsters that really don't fall under tough but fair. There are a couple exceptions but honestly with time most can be learned.

Weapon variety: There are 15 different weapon types each with multiple play styles and dozens of builds. Most of my experience falls into the Insect glaive. The glaive is a very aerial based weapon that also features a ranged attack in the form of a command-able insect which can power you up. Minus the insect its like playing Titanfall and Dark souls simultaneously.

Meowscular Chef: Just look a the one real monster in the game


Open maps: While MHW is my first venture into the series a series staple I did know of is the segmented maps with loading screens between each area. Thankfully this is something the series left behind with its newest iteration.

Gear design: I really appreciate just how varied the gear designs are my only wish is that you could change the perks on the gear by default or use them as cosmetic only over your real gear.

Cats and Cat Puns: I like how the game compensates solo or duo players by giving them a cat companion who fights by their side and can provide things like healing items or another source of damage. The best thing though is litterally all the dialogue the cats have includes at least one ameowsing pun


What could have been better:

Endgame content: While there are a lot of monsters the endgame comes down to hunting the same few elder dragons or possibly the slightly upgraded "tempered" enemies. Once you have your desired gear or weapons you don't have much incentive to keep moving forward. Unless you get real into Great Jagras speedruns/genocide.

Nergigante and the mysterious hitbox: The monster and its fight aren't necessarily hard but he does have one move that is immensely hard to dodge mainly due to it hitting many places that his body doesn't even come near.

Bazelgeuse: If theres one enemy to complain about its B-52 bomber himself. While not necessarily overpowered, its certainly one of the most obnoxious enemies that will consistently interfere with fights. When fighting higher tier versions it pretty much stays in its powered up state making fights incredibly tedious. Fuck you Bagel juice.

Overall : 8.8

Monday, March 20, 2017

Black ops 3

Release: November 6, 2015 Platforms: PS4, Xbox one, PC, Last gen


Story: Remember how well written Blops 2's campaign was? How underrated the writing for its characters was? How it changed the way the Call of duty campaigns told their stories? Well Black ops 3's campaign does none of that. Your introduced to characters with no relation to the series and not given much of a chance to like them. The world has more nano machines than Mgs 4 and you get to go on multiple acid trips. Have you ever been in a frozen forest but weren't cold? yeah that's the campaign in a nutshell.

Gameplay: This is where the positives start. After learning their lessons from advanced warfare they introduced a better movement system that felt much less flighty. The gunplay is basically unchanged from black ops 2 which is a good thing.

Graphics: While it was a step up from advance warfare, it still didn't improve greatly. I do appreciate that Treyarch actually uses colors in their game and doesn't leave everything grey and washed out.

What they did well:

Maps: While there are a handful of awful maps they are greatly out weighed by better maps and some of the designs are really cool again this ties back to the color its nice to see maps that aren't bland.

Guns: While most weapons are just updated versions of Black ops 2's weapons they've been rebalanced and the variety was nice not to mention how many were added after the fact.

Support: Treyarch continues to support this game 2 years after release which is fairly unheard of for most games especially for Call of duty.

Zombies: The Zombies maps in this game from start to finish were pretty good there was no Five or Transit to ruin the experience from the get go.

Personality: This is something I didn't appreciate until infinite warfare but they just had fun with their post game taunts and emotes

What could have been better:

Campaign: Nanomachines. Frozen forest. End.

Chat lag: While I enjoy the multiplayer there was one problem and its been seemingly building over time. Some issue with the engine causes any attempt to use the in game chat system causes lag forcing you to use auto mute to negate it

Nomad: While not unbalanced neccesarilly its still annoying they made a class that specifically appeals to camping, why support that play style if no one enjoys facing it?

Overall : 7.6

Monday, July 13, 2015

Top 5 best game soundtracks

A day late a dollar short but here is my top list for this week. To preface this list is, as always, personal preference and I'm basing it after the amount I've actually listened to them outside of the game.



1.Hotline Miami 1/2


2. Halo ODST


3.Borderlands 2/Tiny Tina's assault on Dragon keep


4. Halo 2


5.L.A. Noire

Thursday, July 9, 2015

Dying Light

Released: 01/07/2015 Platforms:Xbox One, PS4, PC
Story: Harran, A booming city gearing up for its time in the spotlight, gets it just not in they way anyone would have hoped. It finds itself the epicenter of a massive zombie outbreak and is quarantined from the rest of the world with only precious few airdrops for the survivors trapped within. You play as Kyle Crane whose been sent in to find a rouge politician. However you find yourself torn between getting your mission done or helping the survivors you encounter along the way.

Gameplay: In a sentence? A really polished Dead island meets Mirrors edge. To go beyond that though, the game does a great job at making you feel the danger of the zombies. Early in the game you generally want to make more use of your movement(The developers worked on a "Run,Bitch,Run!" mentality) than your combat. Even the most skilled players would have trouble fighting a horde at the games outset. Not to mention the Night(Think Chiraq but, like, only filled with Kenyans). At night the zombies become stronger and more aggressive.

What they did well:

Movement: Man, this is something so central to the game it could've made or broke the game thankfully it was the former. It wasn't just something necessary or forced it was actually pretty fun running around for your life at night. Later in the game your free running is made better with a grappling hook(and wingsuit should you be inclined to get it via Easter egg).

Challenge: I mentioned above but for a bulk of the game combat with anything is difficult. Not to the point of frustration but to the point where it was engaging(Wow a zombie game where your not just steamrolling?!? yes its true). You really had to focus on where you were hitting to get the job done effectively

Combat: Following up on that The melee weapons were great but you had to aim for the head to be truly effective(or aim for the balls while you got your ass whipped). Guns weren't something you found until much later in the game barring the odd pistol.

Easter Eggs: The amount of Easter eggs in this game is great Be it referencing other games like Mario or LoZ, or just one offs like the sword in the stone there's plenty of cool things to come across in the game.

What could have been better:

Story: The story could be interesting and draw you in at some points but, would randomly be alienating at others. And Rais, the main villain was just a weak character his motives weren't all that grand for how much evil he did.
Overall : 8/10

I can't just abandon this blog for a year now can I?

 Phew that was close! Man Time sure seems to fly when you busy most days huh? Well I suppose ones definition of "busy" may differ from my own but, that's irrelevant.

Now I'll be honest how often I'll find time to post is still questionable. I'm hoping to be able to post more often but really we'll just have to wait and see on that huh? Still I've got a decent backlog of games to cover and plenty of room for speculation for the future. As for now this is yet another post just to assure anyone following this that I'm, in fact, not dead.

Anyway one major update going forward is I'll be dropping the "Graphics" section from my reviews as we are moving into a new generation its likely everything is going to look really nice. I doubt I'll do anywhere close to proper justice in a simple description.


Sunday, September 28, 2014

Smash bros DLC hopes

Well since smash bros 3DS has been out in Japan for a little while now we know the full roster. However there's a persistent rumor that Smash bros 3DS will be the first entry in the series to incorporate DLC characters. I don't know whether we'll actually see DLC, but we can hope right? Of course that said the Roster is pretty filled out and Definitely the best the series has had. Still there's always room for improvement. So that being the case if there was DLC and it was the standard 4 pieces most games opt for these would be what I'd like to see. Mind you I doubt we'll see any of them though.

1. Toad

Why: Well I was originally going to write Waluigi but I remembered he's permanently banned to Assist trophy status, So Then I thought the 3DS version has a lot of troll characters so why not one more? Toads been around a long time and to be reduced to a single move of peaches seems like a waste of a core character of the Mario franchise.
  
Final Smash: He'd use a mega mushroom and become Giga Toad the ultimate troll

Alternate Costumes: Toadette, Capt Toad, NSMB Green toad or Shyguy

Stage: Return of Peaches castle from Melee




2. Bayonetta

Why: Why else? Bayonetta 2 is a Wii-U exclusive and the Enhanced version of the first game was also released on the Wii-u recently as well. The 3DS has made bounds and leaps with increasing the amount of female combatants. Bayonetta is a badass fighter and would fit right in alongside anyone else in the roster.

Final Smash: Well true to the games a close range over the top combo on one or more characters caught in the start up animation.

Alternate costumes: Well now's as good as any time to wear those Nintendo cosplay costumes she got in the second game. 

Stage: There are many places that would make good maps but I honestly can't decide.

3. Big Boss (MGS:V)

Why: The surprise return of Snake! Sort of... Instead of Solid snake we get Naked Snake aka Big boss. With all of his new CQC and enhancements in MGS V he could sport a much more aggressive movelist. No more shooting RPG's at his foot to smash at close range! 

Final Smash: Well I think his old one was just fine but it needs to be re-skinned in a more old school helicopter. If it was a new one it'd have to involve a metal gear of some sort

Alternate Costumes: MGS 3 Snake, MGS 4 Old Snake, Solid Snake

Stage: Mother Base(Outer Heaven) it would change around each time its played much like the Animal crossing stage. This would be a reference to MGS:V where players can make the base however they choose.



4. Tiz(Bravely Default)

Why: Bravely Default has to be one of the most successful new I.P.s on the 3DS. It only seems like a given that its main cast be given some recognition in Smash. There are many classes in Bravely Default and thus many opportunities for character design. This would also be good publicity for the upcoming Bravely Second.

Final Smash: This should be obvious to anyone who played the game but it should definitely be one of the summons from the game, they were so badass, they were more animated then any other part of the game and would make an awesome final smash 

Alternate costumes: Agnès , Ringabel, Edea

Stage:  The Airship. You'd fight on the airship that you fly throughout the game stopping at the 5 major towns you come to throughout the game. Think of a much grander version of Delfino plaza from Brawl.






Saturday, September 27, 2014

Destiny

Well I'm back for now, lets see how long that lasts huh? Anyway I truly had no intention of picking up Destiny, but I'm not one for being left out of fads. And that's what Destiny is by the end of the year the game will be most likely forgotten. Its going to be truly hard to review as there's little positive to say about the game, yet it's still been fun. Well I'm going to give it my best shot anyway.

Release: September 9, 2014 Platforms: Xbox One, Xbox 360,  PS3, PS4


Story: Ah straight away with the hard parts. Well anyway Destiny has you start out being brought back to life ,by Ghost your ally throughout the game, after you've spent an undetermined amount of time dead by the the hands of...who knows? From there you do your damnedest to commit genocide to every other sentient species out there, on the orders of some random chick, who may or may not be the traveler. Either way when you look at the story objectively its pretty weak.

Gameplay: Reminiscent of both Borderlands and Halo. Lots of jumping, Loot farming, and powers. The Gun play is definitely like that of Borderlands with guns that have many strengths and shortfalls.Melee being as useful if not slightly overpowered is definitely a remnant of Bungies Halo days. Other things like the physics on the players speeders and even the way some of the enemies move are also Halo hold-outs.

Graphics: Destiny is a pretty game as it should be, but the way that Destiny is pretty didn't really require the power of next gen. The Graphics are fairly cartoony with lost of bright colors and outlandish elements. So yes its a pretty game but it wasn't trying to be the next crysis either

What they did well:

Soundtrack: The soundtrack was never a concern as it was made by the incredibly talented Martin O'Donnell. It's easily the most successful aspect of the game. and despite that he was let go of the studio.

Graphics: I realize that I may have seemed harsh on the graphics above, so to clarify Destiny has some fantastic backdrops. The Final mission despite being ultimately Anti-climactic has a moment early on when you can see the massive garden in which your to be fighting through. There's not a time I play through the mission and I don't stop and look.

What could have been better:

Loot: Its become fairly infamous by this point but Destiny's loot system is well confusing to say the least. You collect engrams which can contain weapons and armor, and they are color coded by rarity. The rarity going from Whit-Green-Blue-Purple-Orange. Orange being refered to as exotic can only be obtained through an extremely lucky purple or through other special means. Purple engrams are the most rare engram to come across and yet that doesn't mean they are going to be purple or even orange, no they have a (FAIRLY LARGE) chance of becoming blue. thankfully Bungie will be fixing this.

Voice acting: Peter "Why did I take this job?" Dinklage voices Ghost your companion throughout the game and thanks to Bungies artistic direction come off sounding like he's losing more of his soul with each line. Not to mention all the other wasted voice talent that went to NPC's you rarely see.

Story: Remember my description of the story above? Its really that bad, there's likely less than ten cutscenes throughout the entire game. Bungie dropped players into a new world and simply expected them to know all its intricacies beforehand

Multiplayer(PVP): Perhaps I'm more harsh on it because Bungie made Halo which had a great multiplayer. The mulitplayer while occasionally fun has devolved rapidly into a contest of 2 weapons, Fusion rifle(mid range railgun) and Shotgun. The reason is most of the maps are small enough that you rarely need anything with more range, in the few instances you do it's Auto rifles, as Scout rifles, Pulse rifles, and even Sniper rifles are simply outmatched entirely by Auto rifles at any range, again another thing slated for fixing thankfully.

Overall : 6/10

Afterword: Destiny is a game with many flaws but even with all said and done its still fun, and if theres a developer with the ability to turn things around post launch its Bungie. Though like I said I'm not sure the game has enough content as is to keep people playing even after big releases like Call of duty, Halo master cheif collection, Assassins creed, and many more.

Monday, September 1, 2014

Still Quiet on the gamefront

Well September is finally here and that means we'll finally see some new games releasing. Most would assume I'm talking Destiny, but they'd be wrong. Even through the depths of boredom I'm still not even considering it. Destiny is Bungie's folly, they followed down Borderlands trail far too closely. I can't not see it as Borderlands with much less charm. You could make the argument that it has PvP multiplayer but the problem is that isn't really balanced. Games like Call of duty, Battlefield, even Bungies own Halo show how to balance there games. A high level player should only have a skill advantage over lower level players, not a weapon or stat advantage.

But enough about my dislike of Destiny. My september month is looking like Naruto UNSR and LOTR Shadow of Mordor. I haven't missed a Naruto game this generation I don't plan to start now. As for Shadow of Mordor I'm still slightly skeptical  it looks pretty good but I can see how it could end up just being a generic action game too. I'm hoping for a Demo but it seems unlikely now. Oh right almost forgot Minecraft Xbox 1 is coming out soon too so I'll also be playing that.

As for what I've been up too in the meantime. I've been playing through the Mass effect trilogy again. I've made it through the first and have moved on to the second. I forgot how good the second game was. Still I have another playthough to go through after I finish the third I'm heading back to the first on Insanity. That'll be fun since the First is definitely the hardest of the 3.

Anyway that about sums up my plans and post too show I'm not dead.  To anyone who's given me a chance and read these thanks.

Sunday, August 10, 2014

Summer Game Drought

Ah the great game drought every year we gamers experience this great tragedy. Where there are no new games released and as such no new games to review. Though I do apologize I probably could've written about something during this time. I do still plan on reviewing here and there I just need material to write about. Not much of interest out of any game conventions lately.

Oh Summer Game drought
Why do you fall upon us
We really need fall

The only thing new in the last few months I've played of note is the new CoD: Ghosts DLC which is actually filled with a few good maps just unfortunately placed into a really bad game. So while I can't say the DLC is bad the game its for is bad. I'm just waiting for Minecraft Xbox one Edition to hold me over until Smash bros 3DS. So hopefully I'll review the new version of Minecraft soon. Anyway that's just my small update to let anyone reading know this blog isn't dead.


Sunday, June 1, 2014

Haiku Update

Sleep is for the weak
I will write Haiku instead
Or not, I don't know

Maybe not Haiku
but just really short poems
Naw that's really lame

I should make top ten
But i'm out of ideas
but what can I do?

Still thinking about
Writing a new short story
Scraping out ideas

Trying to avoid
copying other stories
surprisingly hard

Have less time to write
and less time for brainstorming
makes updating hard

Also less games out
Nothing to review right now
Maybe one or two

Might do Post E3
If the hype is real enough
Hope the leaks are true

Just had an idea
Might still make the top ten list
I thought of something

I'll combine ideas
And make a pre-E3 list
About my top hopes

I think that does it
I will write that some time soon
That is all for now

Thursday, May 29, 2014

Metal Gear Solid V: Ground Zeroes

Released: March 18,2014 /// Consoles: Xbox 360, Xbox One, PS3, PS4

Story: MGS:V's story picks up after the events of MGS: Peace Walker. After they received word that Paz, who betrayed Big Boss at the end of Peace Walker was still alive Chico went to go and attempt to retrieve her only to e captured and face torture himself. Using both Chico and Paz as bait Skullface summons Big Boss to camp omega.

Gameplay: MGS:V's gameplay is similar to previous games specifically Peace walker but vastly improved. Theres stilll a heavy emphasis on stealth and Non-lethal tactics.

Graphics: The game looks fantastic the attention to detail is one of the things that made the game really stand out. The main story mission where every thing is rain soaked is a shining example.
What they did well:

Story: Some people claim MGS' story is complicated or ridiculous but Ground Zeroes is despite its length good addition to the franchise.

Variety: The game offers a lot of variety through its assorted missions not just the games base challenges but small touches like enemies changing position mid game or Unlocking trials does add a lot of length to the game.

Soundtrack: MGS has always done a good job making its soundtrack impactful. GZ is no exception. Here's to you really stands out among the the horrible actions its set to throughout the game.

What could have been better:

Length: Even though additional missions and trial increase the games length its still a remarkably shot game. The main mission can be completed in just a few minutes.

Voice acting: I'm not saying Keifer Sutherland is bad, in fact he does a great job, but the point is, there was no reason to replace David Hayter as the voice of snake.


Overall : 7.8/10

Tuesday, May 13, 2014

Not every game needs to be competitive

I'm writing this to get my thoughts out on the massive loss of steam that hit this years first triple A title. I'm talking about Titanfall of course. Now as I said before about Titanfall I think its a fantastic game. That hasn't changed the core gameplay hasn't changed so its still the game I gave a 9/10. I still stand by that. Unfortunately I have to say that times have changed for the game, after a matchmaking update I could no longer bring myself to play the game and I'll explain why.

In a bid to make the game more 'competitive' a new matchmaking system was introduced bringing with it a change from the Call of duty style speed focused matchmaking to a new skill based one.

MLG ANAHEIM HERE WE COME!1!!
What does that mean?

To put simply before when you entered match making you'd be paired with other players randomly just to get into a match as fast as possible. After the update however it takes the time to find others of near equal skill according to some algorithms based on a multitude of factors.

So am I complaining about matchmaking times?

No.

My problem is , and I believe I've complained about Trueskill based matchmaking before, how the competitive ideology doesn't take in the idea that some people just want to play for fun. To be fair I've brought plenty of my issues upon myself as I do set a high bar in the trueskill department. I rarely do anything less than above average in most games I play. Now for Titanfall I suppose I truly screwed myself by having a 7.0 K/D, which to non gamers or just not shooter fans think if a 1.0 K/D is average i'm 7x better than an average player so to speak.

Now you may be thinking well if your so good why would you be upset at a more competitive approach?
Well to answer that I'd have to say I got that without trying I just played like normal against whoever I faced I rarely faced anyone in even a close caliber to myself. Now I don't mind a challenge here and there but matching a whole team of people of equal skill to face me? That I take issue with. Especially as a solo player I rarely have the teamwork required to overcome such odds. So a system where I can no longer rely only on myself is just not what I want.

That's what finally lead to my decision to sell the game. I didn't want to, but by switching to a more competitive style of gameplay they essentially sucked all of the fun out of the game. Normally this is about where I'd mention this is just my opinion, but as the hype and online community has massively dwindled already it would seem i'm not the only one who feels this way. Titanfall fell into a trap because Respawn seemingly never heard the saying "If it ain't broke don't fix it"

I suppose I should be used to it though as this isn't the first time this has happened. though the last time it wasn't even supposed to be a competitive setting. I'm talking about Mass effect 3's multiplayer. Now again I gave it some praise before on here too. In this case it wasn't a random change the community banded together to pressure Bioware into running their initially fun Multiplayer into the ground. Bioware made changes based on community input and thanks to that most classes were Nerfed into a state of near uselessness. The enemies on the other hand were buffed to near invincibility. Its one thing to make harder difficulties for those who wanted them but forcing them on everyone as a whole is what inevitably chased most people away.
At least I didn't mention the ending.........shit

Both of these games attempted to up the competitive ante and fell apart needlessly. Both were great on launch an just fell apart over time thanks to unnecessary changes to appeal more to certain crowds. Not every game needs to make it to MLG tournaments or push difficulty to ridiculous levels to be good. Sometimes its best to just leave the game to be fun rather than challenging.


Monday, May 5, 2014

One games gameplay meets another's universe


I'm trying to mix things up so not a list or a review just some cool ideas. I think every one has had a what if these crossed over idea whether it be Movies, Television shows, or in my case video games. I've thought up 5 what if  crossover scenarios that I believe could be completely plausible. Of course we'll likely never see any of them actually made because things aren't that simple. Still without further ado my five crossover ideas.

Halo / Dead Space


Now in Halo your generally filling the shoes of super solider Master Chief, who can stop entire armies essentially single handedly. In Halo ODST we were brought down into the shoes of an ODST who are Halo's equivalent to Seal team 6. We've always seen the UNSC grunts we know they're there but have you ever thought about how awful the entire series of conflict must be to the regular soldiers? They don't get advanced armors, weapons, or gear like the Spartans or ODST. They are also vulnerable to Halos Parasite race the Flood. The flood are scary enough behind Armor imagine if they had the upper hand? Like the necromorphs do in Dead space. Imagine walking through a building and if even a spore flood gets the drop on you your dead?
Here to set the mood


So that's the premise for my first idea. The Game would take place between Halo 2 and 3. Your a marine sent to assist a Colony against an attack presumably the Covenant. When your ship arrives the Covenant are quickly retreating, which is highly unusual. Chasing them isn't your priority though, its checking the colony for any survivors. Your team is dispatched to the surface where you quickly find out why the covenant were retreating. After confirming flood presence your team is quickly picked off. Your Evac isn't possible so you are left to fight their way through the dead colony to a new evac zone.

The second course of the game or sequel would have your ship emerge from slipspace only to find itself on a collision course with High Charity the covenants former home, now fully taken over by the Flood and hurtling through space towards earth. Your only option is to try and find an escape route off the ship before you die.

Fallout / LA Noire


Fallout is an open world game where you traverse the remnants of a post apocalyptic alternate reality America. In Fallout's world technology greatly surpassed our own but culture was stuck at the 1920-1930's level. The only time we get to see or here about Pre-nuked america in Fallout is through occasional flashbacks or in written/recorded logs scattered though out the game. Where you can find out some details like how the tensions were rising before the attack and some minor details like recent technology. Of course we get to see many things left over from before like car designs and robots but we never got to see things at their prime. we've never seen a living version of Fallout's world.



That is until we get an open world L.A. Noire style game set in D.C. before it was known as the capitol wasteland. Cars and people still moving along, going about there days not knowing their end was approaching. You'd play a federal agent tracking possible chinese militants hoping to stop whatever they are planning, of course like Halo Reach, from the beginning you know the end. But you'd get to explore the entirety of the Fallout 3 map before it was reduced to ruins. You'd get to hear the anti-communist propaganda, the liberation of Anchorage, the rise of Vault-tec, Nuka cola, and other corporations before the bombs fell and stopped time in the fallout universe.

Fable / Dark souls


So if your like me you though Fable 3 was awful and did way too much to hold your hand. You felt the game was lacking any real challenge. Even Fable 2 was incredibly easy but at least that had a decent story and world. Now what happens when you match a colorful and often humorous world with a gruelingly hard combat system and much more in depth equipment system?

so maybe fable wasn't always sunshine and rainbows

I'd imagine something pretty awesome. Both games would finish each other getting rid of Fables ridiculously low difficulty level and Dark soul's ridiculously drab setting. The game would predate Fable one at the founding of the Hero's guild. Albion is in chaos there is hardly a place that could be considered safe with nothing to cut them back Albion's traditional enemies are much stronger and more vicious. Using an artifact that would later be destroyed and forgotten, The hero's must sacrifice something precious to obtain pseudo immortality. However if they are slain in battle they will return much weaker and their obtained exp will be lost. The goal of the game is to tame the land and establish the Hero's guild.

Mass Effect / Battlefield


This is the only one i'm writing about with multiplayer in the forefront of my idea. I was originally going to say Call of duty instead of Battlefield but I think Battlefield's class system would work out much better. Not to mention the vehicular combat could be interesting as we've only seen a few of Mass effect vehicles. The teams would be N7 Vs. Cerberus else of course players would be limited to humanoid size characters for balance reasons. The game would be in Mass Effects universe but using Battlefields engine to allow destructible environments.  The maps and weapons would be based around those from the Trilogy.
The Biotic/Tech powers would be the biggest difference maker to conventional gameplay though. Many might have to not make it for balance reasons. Imagine using Tech armor to gain a slight advantage in combat or closing the distance with a biotic charge?

Is this picture from Mass Effect or Battlefield?


I don't know about story mode though, I honestly don't see when this could fit in. Possibly between ME 2/3?
It could focus on a campaign to stop the Illusive man and Cerberus' plans. It could be interesting to see a more combat focus take on the Mass effect universe. even still its actually the most plausible idea on this list considering both series are EA.

Gears of war / Last of Us 


Speaking of plausible it needs to get thrown out the window for this idea. So through out Gears we play Marcus Fenix and Delta squad as they fight back the Locust invaders. Even though the Cog are already at the losing end of the battle when we're introduced they're still a trained army with years worth of combat intel. But what about those civilians and non Cog militia types called the Stranded we see here and there?
How have they managed to survive an enemy that's crippled their entire planets military/government? Whats it like for those who abruptly have to move through a hostile landscape?

How/why did people live on this planet before the locust came anyway? This had to be an issue...



That's where this game takes place. Your a stranded who's settlement gets overrun by the locust you have to make it to another settlement or die trying. of course this wouldn't be much Last of us unless you had a companion. You have to escort the Daughter of a friend who's last wish was for you to get her to safety. Without food, weapons, and shelter you must make it across Sera's harsh landscape. Along the way you'll have to avoid locust patrols, Kryll, and avoid dangerous weather like Razor hail.