Release:March 19, 2013 Platform: Xbox 360 |
Story: Gears of war judgement is a prequel story to the Gears of war trilogy focusing on series familiars Damon Baird and Augustus"Coletrain"Cole(COLETRAIN BABY WOO!). This game details the events following E-day as well as tie in to the trilogies original story.
Gameplay: Gears of war is a cover based third person shooter. Gears Judgement broke away from the series' traditional gameplay which had many adverse effects. One of which was making the game more vertical allowing players to use height to a greater advantage. The movement was also made to be more fluent. Gun balance was changed to adapted to the new faster gameplay.
Graphics: Judgement had a more refined version of Gears 3's graphics, it looked a lot nicer at first glance but upon closer inspection traces of textures from 3 can be seen.
What they did well:
Movement: The game greatly improved the movement system set by it's predecessors(Not getting stuck to every wall ever is an improvement, trust me). This smoothed out many of the nuances with Gears 3's movement system.
New Executions: Gears of war has been traditionally violent so when executions were introduced in 2 expanded upon in 3 and further so by Judgement. Judgement did executions very well(although they were not introduced back into multiplayer until later by a dlc)
Story: Gears of war Judgement had one of the most entertaining stories throughout the series(not many shooters have legitimately fun campaigns) and the way it was executed was nearly flawless, unfortunately this was the games best aspect...
Movement: The game greatly improved the movement system set by it's predecessors(Not getting stuck to every wall ever is an improvement, trust me). This smoothed out many of the nuances with Gears 3's movement system.
New Executions: Gears of war has been traditionally violent so when executions were introduced in 2 expanded upon in 3 and further so by Judgement. Judgement did executions very well(although they were not introduced back into multiplayer until later by a dlc)
Story: Gears of war Judgement had one of the most entertaining stories throughout the series(not many shooters have legitimately fun campaigns) and the way it was executed was nearly flawless, unfortunately this was the games best aspect...
What could have been better:
Gun balance: The guns in the game generally served there purpose but some were noticeably better than others. More over the guns you were able to spawn with were a little questionable, such as a semi auto sniper which in gears is normally power weapon to be sought after.
Stim gas Grenades: This sort of ties into the last issue but its such a game breaking and prevalent problem that it has to be addressed separately. Stim gas was a medical grenade meant to be throw to revive or heal teammates at a distance. What it was used for instead was a temporary immunity grenade(also know as D-bag grenade and HAX). A player could throw it at their feet and were unable to be killed by anything not insta kill until its duration was up.
No active reloads: Active reloading was a system in Gears where a player could time the reload to reload faster and gain a damage buff through what can be compared to a small QTE. It was featured in every game and its sudden removal confused and angered many veteran players.
Only one weapon: The load out system only allowed a player to pick a single weapon (perhaps as way to counter the questionably powered spawn weapons?). The series normally allowed players to pick a rifle and a shotgun for long and short distance fights. This new system meant you had only one option once you selected a weapon you were force to go either long range or close range, which lead to much less versatility(although lets face it Gears is sort of meant to be close range).
Over run mode: Over run could easily have been a really fun game mode, and by all accounts it can be really fun with the right people but the balancing on the maps and characters left much to be desired. A team could run 4 soldiers and a medic and more than likely stone wall the opposing locus team.
The money grubbing: Gears of war one released in 2006 shipped with 10 maps Gears judgement shipped with 4 , eight including the isolated overrun mode maps. They followed up by increasing the prices on micro transaction weapon skins. This made it seem as if the game was massively unfinished and rushed out and that the developers were desperate for money the season pass also included half as many Dlc maps which made Judgement have the lowest total map pack count of all the games in the series
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