Released: November 12, 2012 Platorms: PC, Xbox 360, PS3, Wii-U |
Story: Black ops 2 follows the story of Alex mason, and his son David mason as they combat a man named Raul Menendez and his organization 'Cordis die'. The conflict rages(almost as much as those playing mulitplayer) throughout the 70's as Alex mason and into 2025 as his son David mason.
Gameplay: The gameplay follows Call of duty tradition of not necessarily changing that much but the changes that have been made such as the pick ten system really altered many playstyles mine included, but things like Scorestreaks replacing killstreaks were experiments gone bad in my eyes. This has lead to many divides in the community as many would like to see greater change between the games. Call of duty is as always is an FPS and has a heavy emphasis on competitive multiplayer.
Graphics: Black ops 2 doesn't really stand out graphically(some even say its a downgrade from the previous installment graphically) theirs many nice set pieces but in standard gameplay it has little to offer in uniqueness although thats not to say the graphics are bad either.
What they did well:
Story: Black ops two had in my honest opinion on of call of duty's best narratives, it had a lot of good writing which really made some characters stand out much more than in previous games, on example is the games antagonist Menendez(maybe its because people constantly scream his name?) is incredibly memorable.
Camos: They introduced many camos that broke from the normal patterns we'd come to expect. They later added many purchasable camos that also look very good on the guns.
Zombies: One of Treyarch's major selling points for its games is the inclusion of a zombies mode which has continually grow in popularity in each game and has been continuously expanded upon(though these expansions weren't always great, I'm looking at you Mr.Romero) in every iteration.
Emblems: Black ops 1 had a decent emblem editor, but it was limited to 12 layers or 12 objects so to speak. Black ops 2 has many more base objects and easier methods of editing as well as increasing the amount of layers to 32 which makes making detailed emblems much easier(although the community still contains many immature individuals so perhaps this isn't such a good thing lol).
Pick Ten system: Treyarch created a pick ten system for the games multiplayer which I think was a really awesome addition to the game and I hope it becomes a series staple. This system introduced new playstyles such as the no weapons class or sidearms only players.
Story: Black ops two had in my honest opinion on of call of duty's best narratives, it had a lot of good writing which really made some characters stand out much more than in previous games, on example is the games antagonist Menendez(maybe its because people constantly scream his name?) is incredibly memorable.
Camos: They introduced many camos that broke from the normal patterns we'd come to expect. They later added many purchasable camos that also look very good on the guns.
Zombies: One of Treyarch's major selling points for its games is the inclusion of a zombies mode which has continually grow in popularity in each game and has been continuously expanded upon(though these expansions weren't always great, I'm looking at you Mr.Romero) in every iteration.
Emblems: Black ops 1 had a decent emblem editor, but it was limited to 12 layers or 12 objects so to speak. Black ops 2 has many more base objects and easier methods of editing as well as increasing the amount of layers to 32 which makes making detailed emblems much easier(although the community still contains many immature individuals so perhaps this isn't such a good thing lol).
Pick Ten system: Treyarch created a pick ten system for the games multiplayer which I think was a really awesome addition to the game and I hope it becomes a series staple. This system introduced new playstyles such as the no weapons class or sidearms only players.
What could have been better:
Maps: Black ops 2's multiplayer is fun and does have many maps at this point but looking at it objectively rather than as a player there's more maps i'd avoid than want to play on. Whats worse is that there are many DLC maps I'd want to avoid and having paid for them separately paid for them it is a slightly bigger issue than if it were just a few of the on disk maps.
Scorestreaks: These were a nice way to try to coerce the comunity to employ more teamwork(although who am I kidding this is CoD teamwork is a myth). At least on paper but in practice it really punishes anyone who isn't an objective player by making these once easy streaks much more difficult to obtain without objective captures.
Community: The Call of duty community is one of the largest and most fickle of any of them. It's also become on of CoD's most polarizing aspects, Most are either Fanboys or Haters. It's gotten rather sad honestly but then you have the actual players who can never be satisfied no matter what tweaks or balance changes happen it isn't good enough to the many self entitled players. It's not as if everyone is so whiny, but the most vocal are the most heard,and as such have given such a negative connotation to the community.
Overall : 8.3/10
Maps: Black ops 2's multiplayer is fun and does have many maps at this point but looking at it objectively rather than as a player there's more maps i'd avoid than want to play on. Whats worse is that there are many DLC maps I'd want to avoid and having paid for them separately paid for them it is a slightly bigger issue than if it were just a few of the on disk maps.
Scorestreaks: These were a nice way to try to coerce the comunity to employ more teamwork(although who am I kidding this is CoD teamwork is a myth). At least on paper but in practice it really punishes anyone who isn't an objective player by making these once easy streaks much more difficult to obtain without objective captures.
Community: The Call of duty community is one of the largest and most fickle of any of them. It's also become on of CoD's most polarizing aspects, Most are either Fanboys or Haters. It's gotten rather sad honestly but then you have the actual players who can never be satisfied no matter what tweaks or balance changes happen it isn't good enough to the many self entitled players. It's not as if everyone is so whiny, but the most vocal are the most heard,and as such have given such a negative connotation to the community.
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