Released:November 16 2012 Platform:Xbox 360 |
Gameplay: The Gameplay is most easily described as a hybrid between Halo 3 and Halo Reach. It takes a lot of the movement speed and Gun balance from Halo 3 but Incorporates the Armor abilities and Sprint from Halo reach(I personally Hate Reach and could do without any of its trash from now on). The game generally runs smooth but in split screen begins to have massive frame rate drops. a new Vehicle "The mantis"(or as I call it Metal gear) was introduced into Halo 4 as an all around vehicle capable of handling both ground infantry and of armored Vehicles. Halo 4 also Introduced Spartan ops a mini side story introducing new episodes weekly and adding onto the story.
Graphics: Halo 4 is undeniably one of the best looking Xbox 360 games. It most definitely pushed the limits of the console. However that isn't necessarily a good thing. I mentioned before how there's incredible frame rate drops in split screen play. That Happens because while the console can handle loading 1 Halo 4 when it has to duplicate loading it 2,3,4 times it just can't handle it.
What they did well: They did a much better job handling weapon balance with Halo 4, every weapon does its job as intended. Spartan ops was really well done and added a fair bit of depth to the story at hand. They've also done a decent job of taking community feed back and community made maps into consideration and even incorporating some of these ideas and maps into the game.
What could have been better: 4 things
Vehicular balance: The vehicles in the game are either incredibly under powered or overpowered with no middle ground. There are many anti-vehicle weapons but they mostly drop at random which leads to point 2...
Ordinance drops: Ordinance drops are essentially like Call of duty's Kill streaks except more random. This can be annoying as the opposing team may all be in vehicles but you get ordinance that just doesn't help the situation.
Matchmaking: Halo 3 late in its life cycle developed a matchmaking system called 'Trueskill'(I personally preferred an entirely random system). What it does is take your gameplay statistics and matches you with others who have similar Stats. This was meant to match players of equal skill with each other. Needless to say with how many people play the game it doesn't work, like at all. Now what it does is essentially check to see if you win and puts you with others who win, unfortunately it doesn't seemingly check to see how good that player did.
So say Player 'A'(I like to consider myself player 'A') wins and does really well and scores 49/50 points for his team Player 'B'(player 'B' is that one dude who turns on his Xbox but is probably doing heroine or something) may have been awol or just plain bad but gotten a win anyhow thanks to player 'A's efforts. Now player 'A' will end up facing someone else like him but his team may be facing people much better than them creating a really uneven match.
This as you may be able to tell from the length is my biggest pet peeve in the game, It usually punishes players for winning so it's almost better to throw a match.
Spartan ops: I mentioned earlier how Spartan ops was good. However the thing about those episodes was they stopped after a few months leaving the game recycling old reruns. Just like Cartoon Network and Tom and Jerry, if there were only Ten episodes. So while they were good and fun to play the fact they just abruptly end so soon after starting is something that could have been done better.
Overall : 8/10
So that's it for the bullet point style tell me which one you prefer better, however you feel like doing so.
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